Entity-1892
Nickname: "Abandoned Toys-R-Us
Entity Rank: Risk
About Entity-1892:
Entity-1892, or the "Abandoned Toys-R-Us", is a huge, approximately 19,600 square meters, abandoned retail store, presumably a Toys-R-Us store, due to the contents inside Entity-1892, and the design seen near the entrance of Entity-1892. Despite having the design usually seen on Toys-R-Us stores, it does not have a Toys-R-Us logo seen anywhere on the white, decaying building. It was discovered on January 26th, 1994.
In the front of the entrance into Entity-1892 is a large, approximately 190x190 foot parking lot. The parking lot curbs have green grass, that seems to always be green and healthy, no matter the conditions or weather. When the grass is cut out, it seemingly grows back instantly. The cut out grass then loses its anomalous properties and becomes "normal" grass. The grass, though slightly anomalous, is not considered an entity or anomaly, more as a "feature" of Entity-1892.
Many subjects that enter Entity-1892 report feeling a sense of kenopsia. It possibly may be that Entity-1892 is filled with all sorts of toys and candy products, yet with nobody inside except for other subjects or themselves. The first floor of Entity-1892, or Entity-1892-F1, looks like any other ordinary Toys-R-Us store. When items are pulled off the shelves, they are instantly regenerated, but if an item is only moved around on a shelf, the item does not regenerate.
It seems that there are possibly an infinite amount of floors. Floors are named Entity-1892-F(X). All of the floors are of interior places, never of places that take place outside or have outside areas. The floors are never infinite, in fact, they always have the same 19,600 square meters area, unless a floor has multiple subfloors.
Entity-1892 is also composed of multiple entities, which are labeled Entity-1892-E(X). One example is Entity-1892-E1, or Invisible Shadow People. Entities inhabit different places in Entity-1892, some inhabiting only one floor. Some entities are safe and pose no danger, while others may be extremely dangerous.
To get to different floors, you must walk down stairs, that lead you from one floor to another. People report having the urge to keep going down the stairs, and they say that they even feel discouraged from going back upstairs. This may be so people continue going deeper into Entity-1892 instead of going back up. In some rare cases, such as Floor 20, there may be stairs that teleport you to other floors. For example, a staircase in Floor 20 may teleport you all the way to Floor 38, while at the same time, another staircase or even the same staircase in Floor 20 may teleport you to Floor 7.
Food and water is rare in Entity-1892, but according to experiments, you can last longer without food and water in Entity-1892, in fact, you can last up to 2 weeks without water, and 20 weeks without food. It is unknown why, but it may be that Entity-1892 wants people to explore it.
Entity-1892 is so vast, that research is still being conducted on it to this day. There have been checkpoints made in Entity-1892 so that Variant-D explorers may take breaks or tell the information or research they have so far.
All Variant-D's sent into Entity-1892 must be of good moral character, must have enough water to last 2 weeks in the real world, enough food to last 2 weeks in the real world, a sleeping bag, communication devices, cameras, 120 batteries, 2 large 100 sheet notebooks, 200 pencils and 10 pencil sharpeners, 30 Hi-Polymer erasers, a jacket, a hunting knife, a pair of eating utensils, a med-kit with all necessary supplies, a strong LED flashlight, and fully charged solar-powered watch. Items given may change in the future. The Variant-D gets to choose whether they go alone, or choose 1 or 4 other people to go with them as a group.
Since supplies are unable to be sent to Checkpoints, workers at Checkpoints are advised to search for food and water every couple of days. The strongest communication devices should be used to communicate with Checkpoints, especially Checkpoints deep into Entity-1892.
New information discovered should be told to Checkpoints, which should be told to the Surface Outpost, located outside of Entity-1892.
How to Contain Entity-1892:
Since Entity-1892 is a large, stationary area that is unable to move, it is unable to breach containment. Entity-1892 should have an unscalable fence around the perimeter of the parking lot, 5 meters from the perimeter of the actual building that forms Entity-1892. Signs around the fence should read, "Any trespassers WILL be arrested and interrogated." And as such, anybody that breaches into the area should be arrested and interrogated.
There should be 5 watch towers with 1 in each 4 corners of the area, with one tower in the middle. There should always be a 2 snipers on shift in the watch towers. There should be at least 15 FPD Guards patrolling around the parking lot and back section of Entity-1892. If a trespasser goes within 1 meter of Entity-1892, they should be immediately shot.

Entity-1892 is part of Season 0 of Entities and UUEs